The VR game in the tech industry nowadays is growing larger than ever as it offers an imagination only before experience that's easy to love and understand. Chris Milk, an accomplished visual artist and the founder of Vrse and Vrse.works (virtual reality companies) shares his views on the emergence of this new trend in technology.
He explains that the main hurdles that we spend a lot of time thinking about are inspiring mass production, creating quality contents and the continuous discovery on what the VR is capable of.
Where else can we use VR tech? How do we maximize it?
For that to happen, widening of the fan base is a top priority. Chris Milk stated that the VR will be a revolutionary platform for gaming and entertainment, but we’ve been seeing firsthand just how far the medium can reach. We now have the power to traverse great distances in no time at all and walk a mile in another man’s shoes.
Going outside of the box, he also views the VR tech to be a tool that can affect learning and education and can transform on how people feel about one another. It can also reshape journalism and the news industry.
"Every new revolutionary technology, be it the cell phone or the laptop, is pushed to the limits by humanity. How do we use this thing in a way where our lives are greatly improved? VR is no different. 2016 will see the continued push to explore how VR can transform existing modes of communication, bring people closer together, and make our lives more streamlined."
Creating great content
Chris Milk also noted that next thing that's needed in the development of VR is making great content.
"I think over the course of the next year we’ll see a lot more narrative exploration in VR. Storytellers are already retraining their brains to think in 360º, and so many great VR experiences already exist. I believe that great storytellers can tell a great story using anything. As more and more companies and studios invest in VR, we’re going to see some really great narrative experiments. We’re still at the infancy of this new art form. It took cinema decades to invent the close-up. Even longer to invent the match-cut. So on and so forth. As technology grows more widespread and the creation of VR experiences becomes democratized, we’re going to hear from new voices."
Chris Milk added that
"The simplest way we arrive at compelling content in VR is to imagine what would be compelling to experience in real life. In a lot of ways, VR is the closest we’ve come to inventing a teleportation device. You can take anyone from anywhere and transport them into moments, experiences, and stories. VR can eliminate the proximity between people, places, and things in a way that I haven’t seen done before. It’s helpful to think about what kinds of characters you want your audience to interact with, and how you’ll want the audience to remember them. That’s really what the storytelling goal should be: to create memories. Once you’ve got that in mind, you can reverse engineer everything else. We’re going to start seeing stories that take us to faraway and impossible locations, and stories that blur the lines between our world and the virtual one."
Personally, this is just the beginning of the great future ahead of us in terms of technology especially Virtual Reality. What we need to do is understand and prepare on what it can offer us and maximize its use for the benefit of the human race one this type of technology matures.