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Sony reveals first look on next-gen controller for PS5 VR

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Sony revealed that the company is currently working on the next-gen controller for the PS5 VR.
Sony reveals first look on next-gen controller for PS5 VR
PS5 VR controller

Design of PS5 VR next-gen controller revealed

Senior Vice President of Sony, Hideaki Nishino recently gave a sneak peek at the new design for the next-gen controller. He claims, Sony intends to bring the same innovation they did on the DualSense gamepad to the new controller of the PS5 VR. Giving the players a stronger feeling of immersion when playing.

At first glance, you will notice immediately its whole new unique design. Which takes the form of an "orb" shape. The purpose is to allow the user to hold the controller naturally, giving players a degree of freedom. There will be no restrictions when moving your hands, which provides developers the ability to create special gameplay experiences.

Sony stayed true to their statement that they primarily will focus greatly on the ergonomics of the controller. They designed it to give well-balanced and comfortable to hold on both of your hands. They have applied what they learned during the testing phase with a range of hand sizes, as well as decades of experience from making controllers on all of PlayStation versions. The result of which is a remarkable design that will change how VR games are played.

The new VR controller will let players feel and interact with games in an immersive way. There will be several features in addition to key features from the DualSense gamepad, which matches the company's vision for what next-generation VR games will be.

Listed below are features of the next-gen controller:

  • Adaptive triggers - Each VR controller (Left and Right) includes an adaptive trigger button that adds palpable tension when pressed, similar to what’s found in the DualSense controller.
  • If you've played a PS5 game, you'll be familiar with the tension in the L2 or R2 buttons when you press them, such as when you're drawing your bow to fire an arrow. When you take that kind of mechanic and apply it to VR, the experience is amplified to the next level.
  • Haptic feedback - The new controller will have haptic feedback optimized for its form factor, making every sensation in the game world more impactful, textured, and nuanced. When you’re traversing through the rocky desert or trading blows in melee combat, you'll feel the difference, magnifying the extraordinary visual and audio experience that’s so central to VR.
  • Finger touch detection - The controller can detect your fingers without any pressing in the areas where you place your thumb, index, or middle fingers. This enables you to make more natural gestures with your hands during gameplay.
  • Tracking - The VR controller is tracked by the new VR headset through a tracking ring across the bottom of the controller.
  • Action buttons/analog sticks - The Left controller contains one analog stick, the triangle, and square buttons, a "grip" button (L1), trigger button (L2), and Create button. The Right controller contains one analog stick, the cross and circle buttons, a "grip" button (R1), trigger button (R2), and Options button. The “grip” button can be used to pick up in-game objects, as one example.

Sony noted that the SIE's Product, Engineering, and design teams joined forces in creating the new VR controller which they intend to make a big leap from the current-gen VR gaming. 

The company added that they are excited to see how should the game developers make use of the features to design the next generation of VR experiences.

The prototypes of the new controller will be distributed to the development community soon.

What do you guys think?

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