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Samsung says Exynos 2200 will bring Ray Tracing to mobile games

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Ray Tracing will be available to mobile games in the form of Samsung's latest chipset the Exynos 2200.
Samsung says Exynos 2200 will bring Ray Tracing to mobile games
Exynos chipset image shared by Samsung 

Mobile games will have this feature soon

A few years back, hardware-accelerated Ray Tracing made its first appearance on desktop graphics cards. It is currently included in the latest generation of consoles as well. But this time, according to Samsung, it will be made available on smartphones by the year 2022.

The company's latest SoC Exynos 2200 GPU is based on AMD's RDNA 2 architecture and will support Ray Tracing in the same way that PCs and console GPUs do.

Ray Tracing is a physically precise simulation of how light bounces off objects, resulting in far more realistic reflections as well as photo-realistic lighting and shadows as compared to typical lighting methods for 3D models. However, because Ray Tracing is computationally expensive, implementing it in games needs hardware support in order to attain real-time performance.

The mobile GPU will also support Variable Rate Shading, allowing it to render select objects such as the player character, with higher quality than others.

The GPU of the Exynos 2200 is predicted to be 30 percent more powerful than the current fastest Mali GPU, putting it slightly ahead of the upcoming Mali-G710. The clock speed that Samsung is able to reach with the final chip design will determine the final performance,

The Radeon RX 6000 graphics cards, PS5 and Xbox Series S/X consoles with slight alterations, the APU within the Steam Deck, and even the entertainment system of the Tesla Model S and X cars all employ RDNA 2.

What do you guys think?

Sources: Weibo, Via: GSMArena

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